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In RuneScape, items are physical objects that a player may have equipped, in his or her inventory, bank, or Grand Exchange box. Items are distinguished by players by their names and graphics. Items appear to be distinguished by the game by item ID numbers that are not visible to players in-game.

• Item stacking
Some items such as runes or coins will pile up in a single spot in the inventory. Other items such as buckets will take one spot per item and therefore are non-stackable. All items that are "stackable" have zero weight. Most non-stackable items may be converted to a stackable form using a bank note, but bank noted items lose most of their properties as they just become a piece of paper. Bank noted items may deposited in the bank and then withdrawn back as usable, unnoted, non-stackable items.

• Equippability
Some items, such as weapons or armour, can be worn, giving bonuses or penalties to combat statistics. Many equipped items also have other effects.

• Tradeability
Many items may be traded between players; however, many quest-related, holiday, and miscellaneous items cannot be traded (and cannot be transferred in any other way such as the Party Room) and therefore are often called untradeable items or non-tradeables. Almost all tradeable items may be traded on the Grand Exchange and therefore are associated with a certain price range of numbers of coins, which can change when the Grand Exchange updates its prices. The only tradeable items that cannot be traded on the Grand Exchange are a very small number of useless items such as burnt fish. Naturally, coins are an item that cannot be bought on the Grand Exchange either as they are the main currency in RuneScape.

• Graphics:
All obtainable items have graphics. There are three different sets of graphics items may have. All items may be held in the inventory and therefore have inventory pictures. This inventory picture also appears in the Grand Exchange box and the equipment screen. The inventory picture is 2-D. Items also have a different set of graphics for their image when they are on the ground (for items that can be dropped). The third kind of item graphics is equipment that is equipped on the player. These second and third types of item graphics are 3-D. Of course, all three types of graphics for one item will look similar.

• The High Alchemy or Low Level Alchemy spells may be cast on most items to convert them into coins. The number of coins obtained per item is specific for each item. All tradeable items may be "alched", and items may be "alched" one by one while in banknote form. Even if an item is untradeable, it sometimes may still be converted into coins via the High Alchemy or Low Level Alchemy spell. An example of an item falling under this category is a partially degraded piece of barrows equipment.

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