Agility Introduction:
Agility is a members only skill in which you can improve the amount of time it takes to run out of energy, gain the ability to clear dangerous obstacles, access to secret areas, and the ability to use shortcuts throughout the land of RuneScape.
Free-to-play players can level Agility up to level 5 through the Burthorpe course.
The Karamja gloves 2 will also increase the experience gained from purchasing tickets from Pirate Jackie. Below is a table showing the experience difference while not wearing and wearing the Karamja gloves 2.
Ticket count No gloves per ticket No gloves total experience With gloves per ticket With gloves total experience
1 240 240 264 264
10 248 2,480 272 2,720
25 260 6,500 288 7,200
100 280 28,000 308 30,800
1000 320 320,000 352 352,000
Werewolf and Skullball Courses:
Agility level:
25 Agility (for the Skullball course) and 60 Agility (for the Werewolf course).
Location:
In the swamps of Morytania.
Fastest Way to Arrive:
Travel to Canifis and follow the North-Eastern path, past the Slayer Master. From there head South/South-East through the swamp until you reach an area with an Agility symbol. Talk to the Agility Trainer (You must be wearing a Ring of Charos) and go down the trapdoor.
Notes:
You must be wearing a Ring of Charos to enter the course. This course runs in a square (see the map below) so it is advised to to start at the beginning (log balance) and travel counter-clockwise. The obstacles on this course cannot be failed, except the zip wire. If you retrieve the stick and bring it back to the Agility Boss at the arena, you will receive bonus experience.
Course Map:
Experience Table:
Objec Failable? Experience Gained
Stepping Stones No 50 (10 per stone)
Hurdles No 60 (20 per hurdle)
Pipe No 15
Skull Slope No 25
Zip Line Yes 200
Retrieving the Stick N/A 190
Completed Course N/A 350
Note: If you fail the zip line, you will lose lifepoints and will not gain the full experience.
Skullball:
Skullball is an Agility minigame. You must kick a skullball through each goal as fast as you can to complete the course. There are 10 goals plus one final goal that you must kick the ball through in order to receive Agility experience. You will gain 750 experience if you can complete the course in 4 minutes or less.
You can perform 3 actions in Skullball - tap, kick and shoot.
If the skullball goes through a goal then its total distance traveled will decrease by one space.
Action Spaces Moved
Tap 1
Kick 4
Shoot 10
Agility Pyramid
Agility level:
30 Agility
Location:
In the Desert; head East from the Crocodile pond North of Sophanem, and run past the Wanderer's tent until you see the pyramid.
Fastest Way to Arrive:
Use the Jaleustrophos teleport of the Pharaoh's sceptre, use the Camulet teleport and head South-East, or use Desert Amulet 2 to teleport to Nardah and head South-West.
Notes:
Speak to Simon Templeton to begin the course.
The main goal of the course is to not only complete it, but to reach the top and obtain the artifact, which Simon will pay 1000gp for. Though you can attempt to pass any obstacle backwards, you will always fail in doing so while taking minimal damage. This can be an effective way to leave the pyramid if you run out of water or food.
It is necessary to bring Waterskins or choc-ices, desert robes (top and bottom), a shantay pass, some food, a bowl of water (if you have completed Spirits of the Elid), and an Enchanted Water Tiara is useful.
Course Map:
Experience Table:
Entrance
Number Action Experience Gained
1 Enter using Climbing Rocks 5
2 Leave using Climbing Rocks1Floor 1
Number Obstacle Experience Gained
1 Stone Block 12
2 Low Wall 8
3 Ledge 56.4
4 Plank 56.4
5 Stone Block 12
6 Gap (Sliding) 57
7 Ledge 20
Floor Total 116
Floor 2
umber Obstacle Experience Gained
1 Gap (Sliding) 22
2 Gap (Jumping) 22
3 Gap (Sliding) 22
4 Stone Block 12
5 Ledge 56.4
6 Low Wall 8
7 Gap (Jumping) 22
Floor Total 128
Floor 3
Number Obstacle Experience Gained
1 Low Wall 8
2 Ledge 56.4
3 Gap (Jumping) 22
4 Plank 56.4
Floor Total 72
Floor 4
Number Obstacle Experience Gained
1 Gap (Jumping) 22
2 Stone Block 12
3 Gap (Jumping) 22
4 Low Wall 8
Floor Total 64
Floor 5
Number Obstacle Experience Gained
1 Climbing Rocks (Artefact) 0
2 Stone Block 12
3 Gap (Jumping) 22
Floor Total 34
Bonuses
Obstacle Experience Gained
Bonus (Exit Stairs) &n
All content copyright © 2017
Virsale.com